

This property allows you to have all of the three familiars mentioned above at the same time. Will exit this state after dealing a certain amount of damage. When you are hit the Familiar will enter an aggressive state in which it will become non-transparent and will travel and hit enemies doing 2 damage. The Familiar strikes back when you are damaged. The Familiar occasionally fires three small fireballs in a fixed spread. The Familiar sometimes heals you for one third of the damage when you are attacked. Go into berserk after repeated melee strikes or after taking enough damage. When you die, the item disappears and resurrects you at half of your max health. While holding jump the wearer will bounce on impact with the ground and is immune to fall damage. Not very useful without Timing jumps allows for unlimited mid-air jumps or other jump-enhancing gear. Jumping with this item will shoot out a fireball that deals around 10 damage. Can be combined with the Wall Phasing attribute.ĭoes not affect the damage of the Sword Dance affinity. You can also hurt enemies by jumping on them.Ĭrouch and hold jump to go through the floor. You leave a trail of fire behind you that deals minor damage to enemies that walk through it. This effect can deal a lot of damage in a short time to certain enemies such as the Chimera's Snake Tail. Jumping on tangible enemies deals damage to them. Negates boulder traps, lurkers, magic traps and knife traps. Can be done twice in one instance of being airborne. Jump when airborne to perform another jump. Can only be done once in one instance of being airborne. Chickens instantly die if you throw them against a wall while wearing an item with the Throw Hard attribute.ĭoubles explosion damage to enemies, reduces explosion damage to yourself to 5 Greatly increases damage and range of thrown objects. Can be combined with the Floor Phasing attribute. Slowly slide off of walls if walking towards a wall while no floor is beneath you. Increases attack reach of all melee weapons. When wearing this item, there is a chance not to consume a spell charge when casting a spell. This is probably an unintended consequence of the way enchant scrolls and godcursing work.īoulders and stomp attacks only deal 1 damage to you. This property will surround the player with tiles that push away nearby projectiles and enemies.Įnchanting or godcursing a chestplate with this attribute currently multiplies the amount of tiles. It is advisable to also wear boots with the Featherfall attribute so you can use this item without having to worry about mistiming your jumps. Just as the name suggests, you can infinitely jump mid-air if you properly time it. Timing jumps allows for unlimited mid-air jumps. Required to unlock the Death's Acolyte Background. Your HP is reduced to 1HP, but your damage is increased tenfold. Reflects a fraction (~20%) of the damage taken back to the attacker.īreak spikes upon contact with them when they would normally kill you. Spirits do 1-2 damage and home in on enemies. Picking up gold has a chance to heal the player. Equipment in Vagante can have different effects, some of which can drastically change how you can approach a situation.
